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NVIDIA shows its GameWorks TurfEffects technology for realistic grass simulation with physical interaction, natural shading, shadows and lighting for millions of grass blades.
NVIDIA zeigt seine GameWorks TurfEffects Technologie für realistische Gras-Simulation mit physikalischer Interaktion, natürlichen Licht-, Shader- und Schatteneffekten. Sie erlaubt die Simulation von Millionen von Grashalmen.
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Original Text from NVIDIA:
"NVIDIA Turf Effects empowers users to simulate and render massive grass simulations with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade using continuous level of detail. The rendering supports natural shading with correct shadows from the individual blades of grass as well as self-shadows, two sided lighting and correct occlusion for scene geometry. In addition the simulation supports interaction with highly complex shapes, which permits totally new kinds of gameplay.
Availability: Early 2015"
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